The Rules Of Backgammon
Backgammon is an interesting board game that is played by two players. To win, each has to strategically move pieces of checkers in accordance with the result of the roll of two dice until all of his checkers are transferred to his home sectore. There are several variations of the game throughout the world, but they share the same nature - be the first to get all of your pieces home. It is essentially a race to the finish line. Chance and luck may play a substantial role, but just like every other game there is always a glimmer of hope for strategies to work. A player must move his checkers after the roll of the dice, and at the same time plan for possible counter-moves by the other player.
The goal in backgammon is to bring all of your checkers or 'stones' to your home sector. The first player to take all of his pieces 'off' of the backgammon board is the winner. As mentioned, checker movement is dictated by the roll of two dice. Therefore if a player rolled a 6 and a 5 he may move five with one checker and six with another checker, move five and then 6 with the same checker, or move six and than five with the same checker but not 11 at once.
A checker may land on a slot that is unoccupied or is occupied by his own checkers only. A checker may otherwise rest on a slot occupied by one opponent checker. This instance is called a 'blot'. When a blot si hit it is placed in the middle of the board on the bar area, which divides the home and outer boards. A checker must never rest on any slot occupied by two or more opponent checkers. When a player has no more allowed moves after rolling the dice, he loses his turn. If possible the player should play both dice. If he only has a legal move for one die, he should take it while losing the moves for the other die.
Backgammon is, of course, played with bets but stakes can be doubled during the game. As a matter of fact a player who feels he has a greater chance to win should offer to double up. His opponent may accept or refuse the offer. If a player refuses, he must pay the original bet that was agreed before the redouble. If he accepts the double he is the new owner of the cube and the game proceeds.